

The cooldown of this ability is 8 seconds (+8 per stack).
Risk of rain 2 builds acrid plus#
This does 300% damage plus 120% damage per stack of Ruin. Activating the ability will detonate all stacks (for all enemies that have them), regardless of where the enemies that have the stacks are (ability hits through walls with unlimited range). This is a 10 second window (+10 per stack) before the stacks disappear. Dealing damage while the ability is off cooldown has a chance to apply Ruin stacks. This ability is unique as it has a passive effect called ruin. This ability does not remove the damage over time effects.You can interact with things but not use skills.If you trigger the ability while jumping you can fly around.Too many stacks of Strides of Heresy can lead to more time out of reality than in.You are not immune to Shines of Blood or environmental damage (fall damage).You heal 1.3% max health per tick for 14 ticks, for a total of 18.2% max health (+18.2% per stack) in healing per use. You fade away becoming intangible and gaining +30% movement speed. This one is the one you get from Strides of Heresy. The blast radius is of 14 m and the longer you hold the attack before releasing, the further it will go. It recharges after 5 seconds (+5 per stack) You charge up a projectile that deals 175% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 seconds (+3 per stack). This means there is a period where you can't fire for 2 seconds.

The cooldown starts immediately after the first shot but the timer is reset by each shot. You have 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack) You fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. This is the ability obtained by Visions of Heresy. The only issue being new turrets you buy won't receive microbots.Īs mentioned before the Heresy Set of items change your skills so all the Heretic's skills are the same skills as the ones from the items. If you are still in need of a recommendation, the Captain has microbots, this item does not go away when changing and is a great help for blocking projectiles. From there I recommend picking a character that also benefits greatly from these items. My advice is review what items I recommend and think of what items you think are the most important for you. I have been asked who I think is the best survivor to choose in order to become the Heretic. If you have Command on then you may pick any 4 lunar pods that do not have lunar equipment. As of version 1.0, they added a Lunar Shop Refresher so for those of you not running the Artifact of Command you can refresh the shop until the items you need appear.

You can find a newt altar on any stage and get here as soon or as late as you want. These items can easily be obtained in the Bazaar Between Time. Images shown, in order, below for those who don't know the items by name: *These two are unlocked by doing the Blockade Breaker challenge which requires you to kill 15 boss monsters in a single run. This transformation will change your stats and immediately trigger the health degeneration. These items all change one of your skills, collecting all 4 will transform you. As the name entails, you need to collect all 4 Heresy items. As mentioned before the Heretic can only be selected by transforming into her.
